Tripping was originally included to help randomize the action. You couldn’t do anything about it but pray it wouldn’t happen to you. Once tripped, you were vulnerable to attacks. Brawl that would cause your character to trip at random points during a battle. God. Tripping was a bizarre mechanic in Super Smash Bros. You can time a ranged attack or Smash Attack that will hit them right before they grab the ledge, or you can jump off the stage yourself and attempt to knock them further away (or to their deaths above or below) with an aerial attack. Of course, you still have other ways to stop a player from reaching the stage after you knock them off it. The other player can then easily jump back on to the stage. Now, if you come close to a ledge that someone else is already grabbing, you simply take their place. However, the ledge mechanics work differently in the 3DS version.
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